Friday, October 20, 2006

Rae's Reflective Post

I think weblogs have a great deal of potential as tools for learning, though I am not convinced that this potential was particularly well-used in this instance. I was disappointed with the lack of general involvement of the tutorial blogs in the unit, and feel that a greater focus in online interaction would be preferable, increasing the usefulness of the weblogs and allowing a greater exploration of some of the topics covered in the unit.

I do not believe I am a cyborg. I found the arguments of various theorists that engagement with the modern, technological world makes a human into a cyborg unconvincing; if we are cyborgs now, then we were, equally, cyborgs a century ago, when we started using telephones to enhance our ability to communicate, or three hundred years ago, when we had learnt to inoculate ourselves against disease, or three thousand years ago, when the lame took up using crutches to replace damaged or missing limbs, or thirty thousand years ago, when we took up wearing clothes to enhance our surviveability in adverse conditions. If interaction with technology shifts us from the human to the posthuman, then we have never been human; since I find the idea that the concept of humanity which has sufficed throughout our history is somehow entirely negated ridiculous, I conclude that I am not a cyborg.

I found the exploration of concepts of identity and the social and political consequences of the digital revolution interesting, but I was frustrated by many theorists; it seems that many academics work in this field despite having a poor comprehension of computers, the internet, and what seem to me to be the foundation concepts on which the study is based. The course readings were consequently quite difficult to take seriously, containing as they did many fundamental factual errors and inadequacies.

Friday, October 13, 2006

Rae's Workshop Response

Do you think the political simulation games you examined would have been "effective" in communicating with people via the Internet?

I elected to look at "Donkey John" and "New York Defender". I think these two games would be effective. Donkey John in particular is a subtle twist on a game more-or-less guaranteed to be appealing, as it is based on, and I identical in gameplay to, an extremely successful game of the past, one which will also have nostalgia value for many internet users. The political message is clear, but not so strident or overwhelming as to be discouraging to the user's engagement with the game.

Was the political message underpinning the political simulation games you examined immediately obvious? If not, were you driven or interested to find out what the game was trying to "say" (apart from the fact that you have to as part of the workshop)?

It was. I don't think I would feel it necessary to seek further information about the purpoes of the games' political messages, as it seems sufficiently clear to me.

If you had to write a political simulation game similar in size and structure to those you examined, (a) what would be the point you were trying to make and (b) how would the game be structured and operate in order to make that point?

I would probably seek to address other issues other than the obvious concerns of Iraq and the Bush administration. I feel these issues have been thoroughly addressed, in the blogosphere and in recreational situations such as this, and would expand the concept to other social concerns I feel are important.

I think I would design something that was a conceptual hybrid of the Sims and a Tamagotchi, but which favoured for gameplay romantic liaisons that were opposed to the heteronormative stereotypes games usually assume. For example, homosexual and polyamorous relationships would be actively encouraged.

Wednesday, October 11, 2006

As We Become Machines: Corporealised Pleasures in Video Games

This article traces the background through video game history of the subjectivity of the video game experience. Mariti Lahti, the author, argues for the increasing and overt intention of making the experience seem "real" and immersive to the player, and that, in unifying the machine and the human, video games become a cyborg experience even as the player remains physically unchanged.

Lahti also argues that video games in which the player is represented by an avatar, presenting as they do the opportunity to explore a wide range of desires and personifications, commodify those things and also place artificial limits on human exploration, through the way a player, though given the illusion of free choice in avatar selection, is prevented from true choice by the limited matrix of options.

Lahti also makes the relevant point that while the surface appearance of a character may be changed, games do not bring with them the social and political realities of the alternatives being explored. Perhaps the only thing really missing from the article are certain related concepts which have arisen from more recent developments in the gaming world, which I hope to discuss at tomorrow's tutorial.

Thursday, October 05, 2006

blogging survey

If anyone missed the workshop on Wednesday, it would be greatly appreciated if you would go to webct and fill in the blogging survey. Tama and I are really interested in your responses to the blogging aspect of the unit, and will be using the surveys to review the unit.
When you've filled it in, you could send it by email to me (bartlett@arts.uwa.edu.au) or the to English office (eccs@arts.uwa.edu.au) if you want it to remain anonymous.
many thanks,
alison

Friday, September 22, 2006

Race and genre online

Okay, this is several weeks out of date for the relevant tutorials but some of you may still want to read this.

Shame, an essay by Pam Noles about race experience in genre, sparked by the thing where Hollywood picked up Earthsea, one of the first major genre works to feature non-white powerful good guys, and making the hero into a blonde-haired white boy. (The different nature of the experience of race for whites and non-whites was made quite clear by fan reactions to this. Most white responses I read were along the lines of: "That's kinda stupid, but, EARTHSEA YAY!" Whereas to many black fans this felt like a horrendous betrayal.) There's also a follow-up replying to the responses she received to Shame.

Thursday, September 21, 2006

The Internet is for Porn, WoW version

Hilary posted the link to a proper version already, so I'm posting the version with the World of Warcraft video. WoW videos are sufficiently ubiquitous for a certain category of geek (which is the category I'm in) that I honestly didn't know this was from a musical until yesterday.



Enjoy!

Friday, September 08, 2006

Menu-Driven Identities Workshop Response

What sort of 'identities' are visible in the profiles on Lavalife? How are they displayed? What presumptions does this display make about both the people reading these profiles and those users who made them?

Lavalife's profiles show details like zodiac signs, ethnic background, religion and drinking habits, but the short profile forms omit things like interests - which you can only select from a restricted list. The display makes assumptions about what a user will consider most important about a prospective partner (race, religion, job), and seems to marginalise anyone who doesn't fit into a predefined set of options. I suspect Lavalife also presumes a certain indiscriminate or desperate approach, as searching more restrictedly than simply for "a man" or "a woman" is only available from the custom search page, which is quite hard to find.

A closer investigation of the site also showed a distinct heterosexist and dualist bias. Searching as a woman for another woman transferred the user to a different site; creating a profile on Lavalife (which one is required to do in order to view more than one profile) does not include an option to state sexual preference, clearly entailing the expectation that heterosexuality is the default, homosexuality is 'other', and bisexuality apparently does not exist.

Are any of the websites you've visited inherently racist? Why or why not?

Second Life is distinctly so. In signing up, the prospective user is offered a selection of default avatars. All of these avatars are white, with the exception of the "Harajuku" avatar, which is nominally Asian, but kitsch gimmick Asian. The assumption of a particular ethnic identity is quite overt.

Other sites, other than exercising the default assumption of the Internet that everyone speaks English, seem overall to avoid making particular assumptions about the race of users or to contain a particular racial attitude.

Tuesday, September 05, 2006

Workshop 4 on WebCT this week only

Some fantastic webliographies posted - well done!
Just to let you know that this week's Workshop IV is online on WebCT and will only be available for this week. It's on time release and disappears at the end of the week, so do get on and do it while you can.
Alison

Friday, September 01, 2006

Rae's Webliography

Critically assess Donna Haraway’s assertion that ‘By the late twentieth century, our time, a mythic time, we are all chimeras, theorized and fabricated hybrids of machine and organism. In short, we are cyborgs’.

In searching for a web references for a proposed answer to this question, my first recourse was keyword searches using the search engine "Google". I then reviewed the premise and content of each link the search retrieved, and followed available citations, links, and references and assessed their credibility and the inherent assumptions and conditions of theoretical expectation implicit in the authors' approach to Haraway's conceptual framework of cyborg identity. My search placed primary reference on texts which took Haraway's "Cyborg Manifesto" as a focal point of critical assessment.

I found Wikipedia's article on Donna Haraway useful. While of course Wikipedia, as a source, requires intense critical appraisal and the utmost in caution towards citations and secondary resources prior to the appropriation of its content for any serious purpose, as a means of acquiring general background information towards contextual appreciation of Haraway's oeuvre, it is not without a certain usefulness. I would use this source, and the secondary sources it references, in my hypothetical essay to be able to assess, in the light of her disciplinary background in Zoology and Philosophy, the origin of her approach to post-digital identity.

As a nexus of resources related to the question of the Cyborg Manifesto, "Hyperlink to Donna Haraway" would be particularly helpful. The content of the site is in itself a collection of critical assessment of and commentary on Haraway's manifesto, and, though it is important to note the implicit ideological bias in the assembled references through their apparent selection by a proponent of Haraway's work, as a collection of positive critical appraisal it is valuable to the analysis of Haraway's quoted assertion.

In contrast to these references supportive of Haraway's work, an article such as Bill Joy's feature in Wired, "Why the future doesn't need us", does not subscribe to the essentially humanistic conceit of Haraway's work; that, however modified, it is the future of humanity which is and should be the central concern of theorists of identity in the technology-pervaded present and the digital future. Though not addressing Haraway in a direct sense, Joy's pessimistic vision of post-human futurity is an interesting counterpoint to the cyberfeminist assumption that a future inclusive of a strong interrelationship between humanity and technology would be beneficial.

William Grassie's article "Cyborgs, Trickster, and Hermes: Donna Haraway's Metatheory of Science and Religion" would be valuable. It places Haraway's own philosophical/idealogical framework for the consideration of theories of identity in the digital age within a greater conceptual structure of mythology, critical and feminist theory, epistemology, hermeneutics, and philosophy, and provides for an improved perspective on her ideas in the context of a more widely-considered system of thought. In assessing Haraway's concept of our cyborg status Grassie's article provides a metaconceptual system for understanding her work which I would use in part to establish the way in which Haraway is both bound by and capable of overcoming the arguably patriarchal legacy of the system of Western rationalist thought.

For another, albeit overtly functionalist, examination of the systems of thought to which "The Cyborg Manifesto" is heir, Robert Young's article, "Science, Ideology and Donna Haraway" is interesting. Young discusses the science/ideology dichotomy and the possibilities for subverting or overcoming that dichotomy, and demonstrates Haraway's work in overcoming it to produce research based on a more unified approach. Though primarily concerned with her researches which do not primarily take identity theory as their focal point, and though it must be borne in mind that Young acknowledges himself to be "generously cited" in Haraway's work and she in his, as an additional data point on the ways in which we are now, in the digital/post-digital age, subverting the traditional dialectical approach to understanding, it would be a useful contribution.

Ingrid Hoofd's "Cyborg Manifesto 2.0: discussions in feminist figurations, new technologies and social change", as well as being a consciously and deliberately extremely hypertextual project, would be useful for analysing Haraway's quoted assertion in the light of its effect across our time. In evaluating its relevance to the time at which it was written, taking the perspective of a subsequent period allows for the capacity, in retrospect, to consider its validity with the benefit of hindsight. Critical assessment of a concept which is theory of its own contemporary within the perspective of the nature of that contemporary is assisted by a certain distance.

My primary direction in an essay assessing Haraway's assertion would be to analyse the role of myth and the conception of a collective identity underpinned by pervasive technology in modern cultural perceptions and critical theory. The implicit assumptions both of Haraway's work and of critical response to it also bear examination; it would also be interesting to establish the degree to which her self-proclaimed ironic and blasphemous approach is self-sabotaging. The theoretical environment in which her argument is constructed was not unconscious, and so it is difficult to consider her statement prima facie without being forced to take that ideological context into account.

Thursday, August 17, 2006

Webliographies

Hi all,
Just wanted to clarify the requirements for your first assignment, the webliography.
Because this is a webliography, all components of the bibliography must be available online. This means that they should have a url that you can directly link to when you put your webliography on this weblog. This means that conventional academic journal articles that you access through JSTOR or Supersearch can generally NOT be used, because the user has to go through a process of authentification through the library. Don’t dismay, however, as there are many online academic journals, and e-books as well. The Faculty of Arts even has 2! Limina, and Outskirts (in which Tama published his paper on the Borg in Star Trek).
The point is for you to be research savvy online, and also to make that research accessible to everyone else reading the blog.
So, think about the forum in which you’re writing (a publicly available blog, and as an item for assessment), as well as the unit outcomes being assessed, namely:
  • Develop and expand critical research skills through a deepened understanding and familiarity with both online sources and conventional print sources
  • Express research findings and ideas logically, coherently and convincingly in both oral and written forms, the latter in both print and digital formats
  • Develop a critical, annotated Webliography.
And don’t forget that you get to comment on 2 people’s Webliogs, and yours may well be commented on too – so make it engaging!
All the best!
Alison

Wednesday, August 16, 2006

Introducing myself

Hello all. I'm doing my introduction post a little late because I couldn't come to the workshops.

I'm Rae. Apparently I talk too fast in tutorials. I'm a lifelong computer user, and I'm kind of a geek. I've been keeping various blogs for years, but every so often I change them.

Some of my favourite sites include Tomato Nation, WebSnark.com, and Irregular Webcomic.

Wired Self III Lecture Links

Hello Self.Netizens. As I promised, I've put up a blog post with all the links I mentioned in today's lecture here: The Wired Self III: The Wired Everyday - Weblogs. There may be other posts of use/interest (or perhaps procrastination value) in my blog as well, so feel free to explore.

Happy blogging!

Thursday, August 10, 2006

welcome

This is the weblog for the Wednesday midday tutorial for the UWA 2006 unit Self.net: identity in the digital age. If you're not doing the weblog workshop in the Mac Studio ensure you pick up a copy of the Blogging Guide anyway as it has listed all the required posts you need to make during this semester. It's available on WebCT or in the English corridor of the Arts building. happy posting,
Alison